Editorial Note: For most of 2011, I avoided blogging because of concerns that what I posted here would be construed as reflecting the position of my employer, and by extension, my opinions on the business of media and entertainment in general would be assumed to be what I think of our clients and their business specifically.
In short, my personally held views as well as my household’s approach to accessing media and entertainment content (I have not had pay television service since 1992) was not congruent with the business model of many of my clients, who are in the business of selling subscription packages to television service.
However, in the last quarter of 2011, I experienced a bit of an epiphany, and realized that my “contrarian” views on the media and entertainment business were in fact relevant and useful to my clients , and in hearing my clients speak at public events and in shareholder communications, I began to see hints of awareness of the changes I’ve been espousing, and I see that in important ways in the media and entertainment industry at large there’s an agreement with my own views of the future of how people discover, select, buy and use media and entertainment products. So I’m unleashing the full Marty here, now and in the future, because I’ve been keeping this stuff bottled up for a while and there’s a great deal to share. In this post I’m going out outline some of my thoughts, and then I’ll be keeping this blog going with field notes at the collision of Media and eCommerce.

Is this guy the biggest threat to the “traditional” media and entertainment business? I think so.
Here’s why. At the beginning of November Rovio announced that they hit the 500,000,000 download mark for Angry Birds. In the announcement was this tidbit:
“Angry Birds Fans around the world have so far played a total of 200,000 years of Angry Birds, with 300 million minutes of playing time daily. “
That’s a huge number – and that’s time people aren’t watching (or more accurately paying attention to) television. The real effects of this lack of attention – and the attendant lack of interest in programming bundles – are going to become apparent and widespread in 2012. Television has already been surpassed as the medium of choice – the battle is over, the Internet won – it’s just that the television beast is so big it does not realize that the internet has infected the entire ecosystem.
Some of industry is still at the “denial” or ”anger” phase of the Kubler-Ross stages of death and dying – I read defensive articles like this one reported in Media Post, that make the absurd claim that “[L]eisure time spent online still amounts to just 12 minutes a day, or 4% of the five hours total leisure time that people have per day.” and in the same study, they report that the figures “[do] not include social networks in the definition of leisure time. It also excludes computer and console games.”
Ummm…yeah, OK. Well, it’s not hard to get to those numbers that they left out. Facebook has 800,000,000 active users (logged in in the last 30 days) and they spend anywhere from 14 to 45 minutes a day using Facebook. Facebook alone blows away the “12 minutes a day” balderdash in the study. Excluding games from the study is like doing a traffic study at a busy intersection and excluding trucks from the count. In 2010, consumers spent 8 hours a week playing video games (console and computer). The gaming business is just over 10 billion dollars a year.
I think that there’s a more important issue at work here, and it’s related to the Reference Price Effect – how a buyer’s price sensitivity for a given product increases the higher the product’s price is relative to perceived adequate alternatives. Television services are being seen in a new context – and the pricing model is questionable to more and more consumers.
The key is the “perceived alternatives” concept. A copy of Angry Birds – at about US$1.00 – establishes a lower end reference price not just for other games, but any “individually accessed screen-based entertainment items” – and I include episodes of television and rental of movies in that grouping (the sale of movies is largely dead, more on that another time). The question is where is the upper end of the reference frame? I suspect it’s in the single digits – or will be there soon. Certainly Redbox has set the standard for video rentals at $1.00 a night – and I think that the sheer volume of content being produced is, in purely economic terms “inflationary” – there’s an oversupply of content and as a result, the perceived value of most of the content offered is decreasing.
Note that I said “most of” the content. Not all content. In fact, as TV Critic David Bianculli says that we’re in a time of unprecedented quality of television programming. There are many people who would prefer if they “paid only for the stuff they want to see” and not a “package of crap I don’t want” just to get the stuff I do want. The “A La Carte” (pay for the shows you want) model is seen by consumers as a solution, and the industry claims it would reduce choices and increase costs. Even the usually well-researched Atlantic Monthly goes along with this incorrect story line and makes an argument that buying media by the episode or the season would be “much more expensive” than if the cost of the programming were buried in a bundle with other content. They drag out the “premium content” idea as a justification for charging $40 a season for a TV show, but this is really missing a huge, critical point. “Premium” is a definition created by content owners, not consumers. Consumer might want to see the latest episode of “Breaking Bad” but they don’t need to see it. There’s plenty of other content out there, plenty of games, plenty of people on Facebook. For a growing number of people, the difference between “Breaking Bad” and “Angry Birds” is minimal. It’s just something to do. But the sellers and distributors of the content urgently need consumers to continue to believe in the “Premium Content” fairy because their whole economic model collapses quickly without good stuff being bundled with a whole bunch of “crap nobody wants”.
Make no mistake – the economic model of bundled distribution (in the form of how Cable companies now do it) is collapsing, right now. It’s a simple number game. In the same period of time where the population increased the raw number of cable TV subscribers decreased. That’s not just a loss of subscribers, that’s a loss of overall market share. There are countless pseudo-studies that are confirming that the decline is “illusory” – there are the same as the kind of studies that don’t count social media and gaming as “leisure time” activities.